My name is Alex Forsythe, and I'm currently a software developer at a small animation studio in San Diego. I'm trained as a digital artist, but I'm far more interested in making the tools, processes, and pipelines involved in digital content creation more efficient. I'm well-versed in C++ and Python, and I have extensive experience developing for applications like Maya and MotionBuilder, from simple tools to motion capture plugins.


Recent Projects

melgui

A GUI toolkit library for Maya.

fbrelation

A small language for defining MotionBuilder relation constraints.

Python Scripting in MotionBuilder

A series of videos explaining the Python API for MotionBuilder.


Miscellany