View Resume: PDF | DOCX | DOC


  • Languages: C++, Python
  • DCC APIs: MotionBuilder, Maya, Fusion, After Effects
  • Frameworks / APIs: Qt, ZeroMQ, OpenGL

Also proficient in C, Standard ML, Racket, Ruby, UnrealScript, C#, MEL, and SQL.


Software Developer / Pipeline TD

Pendulum Studios — San Diego, CA

July 2011 — Present

  • Created a set of filmmaking tools for camera capture and virtual production, including the streaming of real-time motion capture data, cameras, and lights from MotionBuilder to Unreal for previsualization.
  • Developed an extensive pipeline for a high-volume turnkey project, enabling a small team of animators to complete hundreds of individual animations within time and quality constraints. Completely automated the processes of render setup and compositing.
  • Supported production efforts wherever required on both pre-rendered and real-time projects by writing tools and scripts targeted at specific, immediate needs.
  • Maintained an internal Python codebase providing extensions for Maya, MotionBuilder, Fusion, et al., along with general-purpose library code to minimize redundancies between scripts and tools.

Shipped Titles:

  • iYoga (iOS)
  • The Amazing Spider-Man (360 / PS3)
  • The Black Eyed Peas Experience (360)


B.F.A., Interactive Design and Game Development

Savannah College of Art and Design — Savannah, GA

June 2011

  • Magna Cum Laude, Academic Achievement Award

Volunteer Experience

Conference Associate

Game Developers Conference — San Francisco, CA

2010 — 2012